Posts Tagged ‘Ayogo’

Play is Functional – IIMA Seminar November 25th

Wednesday, November 11th, 2009

On November 25th, Selma Zafar and Michael Fergusson are giving a talk for the International Internet Marketing Association on how to apply the well-proven principles of game design to make your business (marketing program, application) more engaging, and to produce concrete measurable business value. Be there or be square!

Regardless of your product or industry, the job of a marketer is to motivate customers to act. There is no denying that games command incredible loyalty and mindshare. In this talk, we’ll explore the principles of game design for techniques we can apply to dramatically increase the effectiveness of our own marketing programs and applications.

Speakers Michael Fergusson of Ayogo and Selma Zafar of Openroad Communications.

Where? When?

Wednesday, Nov 25th 2009 (6:00pm – 8:00pm) in the Wosk Board Room (Seventh Floor) at the Vancouver Public Library.

What you’ll learn

Are you rewarding, or punishing your customers for engaging with you?

  • How play is essential to how we learn, socialize, compete, consume
  • Examples of where game design principles have been applied successfully in business applications
  • The underlying human instincts that makes play engaging, and how to trigger them
  • Practical techniques you can use to get results right away

It’s all fun and games

Wednesday, June 10th, 2009

Like the title says, it’s all fun and games around here. It’s what we do – using game play to engage and motivate. Engage audiences and communities by capturing their imagination and sparking their passions, and motivating them to act, connect, purchase, learn. People want to be engaged and entertained, in fact they demand it. If you’ve got an audience you want to connect with, you better be fun and engaging, because in a seven-billion-channel universe you’re easy to ignore. Provide something they can own, and grow, and share, and you’ve got an opportunity to build something huge. Don’t believe me? Here’s an interesting chart, showing engagement over time for classes of iPhone applications. Games are the runaway winner, with nearly twice the time spent as sports, entertainment, or lifestyle applications.

Graphic from an awesome Pinchmedia presentation "iPhone Appstore Secrets".

Graphic from an awesome Pinchmedia presentation "iPhone Appstore Secrets".

It goes far beyond the iPhone, too. Facebook has over 50 million gamers logging in at least once per month, and MySpace, Hi5, and Bebo are hot on their heels. All this activity, and we haven’t yet mentioned a single “gaming platform”. These are all average people, and the demographics are attention-getting. Of all the casual gamers that pay, 74% were women, and 72% were over 35, according to the Casual Games Association. …and they do pay: casual games were a $2.25B industry in 2007. Casual gaming has replaced magazines, TV, and Radio in many people’s lives, with the busiest playing times just after dinner (from home) and over the lunch hour (at work).

Heady stuff. Gaming has made its way into the mainstream, and as a result, it’s changing. We look out into the future and we see game play as an increasingly important element in the design of all kinds of systems from enterprise CRM to electricity meters, encouraging exploration, communication, and increasing the fun across the board. That’s a great thing to be part of.